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On the Forest of Hope it is possible to just distract this monster,
rather than killing him. However I recommend killing him. It is safer -
much can go wrong when you try distracting him - and his carcass makes
for good eating.
To kill him, stand in front of him and throw a Pikmin in his nose when
he breathes in to toss a rock at you. Then run around behind him and toss
lots of Pikmin on his tender exposed flesh. If you, like me, can't
do C-stick throwing while chasing a moving target, concentrate on chasing
him. I don't do C-stick throwing when attacking this monster and I can
usually kill him in two passes - sometimes almost in one. The colour of Pikmin
you attack him with does not seem to make any difference. When going around
behind him to toss Pikmin on him, be sure to guide your Pikmin away from his
legs or they will get distracted by uselessly beating their heads on his
protected limbs.
If you want to distract him on the Forest of Hope, you can try faking him out
and then running for the Radiation Canopy when he breathes in, or you can throw a Pikmin
in his nose and get the part while he's opening up his shell. A useful
tactic when trying to distract him is to destroy his rocks with Olimar's
helmet. "All" you have to do is stand in the path of the rock and press "A"
to head-butt it at just the right moment. Warning: this technique only
works if you don't have any Pikmin following you. Dismiss them before trying
to head-butt the rock, or you'll just throw a Pikmin at it - which isn't
quite as effective.
I take sixty reds and ten yellows. I park the reds outside of Beady's
lair, and when I go in I park the ten yellows just inside the entrance.
That way when Olimar wakes up Beady, he doesn't randomly squash the
guys that are with me.
Once Beady is awake I grab my guys and try to stand right underneath
him. It's the safest place. Whenever my guys fall off his 'head'
I whistle for them and throw them straight back up. It's a little bit
random, but not too tricky. If you do it at the beginning of the day
then you can afford to fail.
Once I kill Beady I dismiss the yellows at the edge of the compound
and get the reds to grab the food and the Guard Satellite.
When you see him it is important to throw some Pikmin on his back to damage
him. Then, when the Pikmin return him to the Onion, the damage he suffers
there will kill him, expelling the Space Float. This is very important, since
it means that it takes two Pikmin to take the Space Float to home base,
instead of twenty five. The Space Float also gets to take a much shorter route
when it is compressed inside of the Breadbug.
The other trick to fighting the Snagret that contains the Geiger Counter is
getting your Pikmin safely past the other Snagrets. I have an easy
way to do that.
Take your Pikmin to the base of the cliff near
the rusty tin can near where the Eternal Fuel Dynamo used to be. Toss about
eighty blue Pikmin up onto the cliff, right where the nectar grass is.
Take your other blues (at least ten) and yellows (at least three) around to where the yellow
Onion was, and bomb rock down the wall to the left.
Leave the yellows there and take the blues through the gap, then use them to
push aside the cardboard box. Leave them there - you don't need them, and
it's dangerous to walk them across the field.
Go wake up the Snagret with the Geiger Counter, by yourself. Make sure you're
not too close to your waiting blues when you do this. When he starts
going down into the ground, whistle for your nearby blues, and wiggle
them around where he went into the ground. This technique lets you get
your Pikmin to his location when he's not coming out of the ground, which should
stop him from getting an easy meal while your Pikmin are approaching.
When he comes up, your Pikmin will all attach to his head and neck. They
will damage him, but he won't be able to reach them. If you repeat this a
couple of times - staying near his spot - he'll die quite quickly. This is
not a completely reliable method, but it is reliable enough, and happens
early enough in the day, to not make it too frustrating.
The Snagret will sometimes manage to grab a few of your Pikmin, but that is
not always a problem. They can survive in his beak quite nicely - they don't
die until he starts going back into the ground. It makes for some nice drama
if he chews on your Pikmin for a while but you manage to kill him before
they die.
Seen in - Forest of Hope.
Now I go to his compound (you're on your own for the details of getting there,
but if it takes much longer than three hours, keep practicing) with three
yellows (no more are needed) and whatever number of blues and reds it took
to get me there - usually 50 blues and forty seven reds. It is important for them
to all be flowers, but I really don't care what colour they are.
After collecting three bomb rocks I wake up the emperor and retreat outside
the compound. I throw a single yellow with a bomb rock just inside of the
entrance - inside the compound, but just barely. Then I wait for the emperor
to notice this tasty morsel and commit himself to taking a bite. By whistling
at the right time - after he has committed to eating - my yellow guy has time
to drop the bomb and run away. The bomb explodes before it gets inside the
emperor, which seems to stun him for longer than if he swallows the
Pikmin. Then I rush forward with 50 guys and throw them on his face.
Because of the extra stun time he can be killed a lot faster. If
you throw fast it takes just three rounds of bomb attacks to kill him.
This seems to give him
little opportunity to get into a jumping mood.
Because I don't have to worry about his
massive tongue swipes eating my Pikmin, and because I can whistle my yellow
guy to safety before the emperor eats him or jumps on it (that's why it is
important that the yellow guy you throw in be really close to the entrance) it is
not necessary to lose any guys.
After sending all of the pellets back to the appropriate onions, and the part
back to the ship, I usually have five to six hours left in the day. With this
method I can kill the emperor with 100% reliability, and kill him with no deaths
quite frequently.
Seen in - Final Trial.
For those Fiery Blowhogs that aren't near the water you can save time
by just tossing a couple of Pikmin at them and then leaving - they'll eventually
finish them off.
It is important to note that you can push Puffy around. Within the limits of his
world, he always tries to back away from Olimar and Pikmin. Use this to keep him
away from monsters, and in the right area to drop his part.
If you are near Puffy and he gets ready to blow, use the C-stick to push all of
your Pikmin far underneath his body. When all is working well his hot air
will be wasted and you can soon resume tossing your Pikmin on him.
Seen in - Distant Springs.
The trick seems to be to whistle for your Pikmin as soon as he flips over. Making
sure that all of them come back to you is more important than getting an
early start on tossing Pikmin on his legs. If you don't manage to kill him in one
round, that's okay. But be sure to whistle your Pikmin back when he flips back onto
his feet, before he drops his nasty spores.
The white Sheargrubs (females) are harmless, so when dealing with these monsters
it is crucial that you identify the males, and kill them as quickly as possible.
I like to switch to overhead view, medium magnification, so that I can see them
easily. If you toss Pikmin on top of the males, they die quite quickly without
hurting your Pikmin.
You can also use Olimar to kill these monsters, which is a completely safe way of
getting rid of them - but potentially a bit slower.
Seen in - Forest of Hope and Forest Navel.
Experienced Pikmin players typically use C-stick rushing to attack a lot of monsters.
This technique works badly on Shearwigs. C-stick rushing makes them fly out of reach,
and occasionally gives them an opportunity to kill one of your Pikmin.
Instead you should throw Pikmin on them. This seems to be safer, and it allows a
smooth transition to knocking them out of the sky.
With this technique you should be able to kill them quickly and reliably, without
any losses.
Seen in - Forest Navel and Distant Springs.
One of the Spotty Bulbears in the Distant Springs has his
back end against a wall. This makes an attack from behind difficult. If you have
spare time you can use Olimar to wake him up and then run away. Wait for him to go
to sleep again and he will now be facing outwards. Or you can try to get your Pikmin in
behind him before attacking.
I just attack him from the side and cross my fingers, because I can't afford to waste
time. By trying to kill him early in the day I ensure that it doesn't matter too much
when I fail.
Seen in - Distant Springs.
Seen in - Forest of Hope.
Once the Snitchbug picks up one of your Pikmin he becomes easier prey - flying lower
and slower. Hit him in the air.
Once his is on the ground, keep throwing Pikmin on him. You can also rush him, but that
is not a replacement for throwing Pikmin on him. He will occasionally break
free, and only a constant rain of Pikmin will ensure that he is instantly
knocked back down to the ground. It is time consuming to knock him to the
ground in the first place, so you don't ever want to lose him.
Luckily this antennae waggling nuisance doesn't kill your Pikmin, but he will
occasionally drop them into danger, or grab a crucial bomb-rock carrying
Pikmin.
While the planted Pikmin that he leaves behind don't technically count as killed
or left behind, failing to pull them up before leaving for the day can hardly
count as Perfect Pikmin.
Seen in - Distant Springs.
Luckily, you never need to kill this guy. Avoid him when possible. Lure
him away from your Pikmin other times. And, when you need to send a part
going right through his lair, make sure it's moving fast.
Seen in - Distant Springs.
So, use Olimar. Send him in early and he can headbutt one of the water
dumples until it dies. That changes your odds of a death free fight
from about 2% to about 98%. Beating up the water dumples doesn't take
very long.
Seen in - Distant Springs.
Have fun, and I hope this guide is useful and entertaining.
Armored Cannon Beetle
This monster scared me a lot at first. Now he is almost trivial.
Beady Longlegs
Use five to ten yellows to kill this stomping monster. Any more and
you won't be able to control your Pikmin, and some will get stomped
on. If you take too few then killing Beady takes too long.
Breadbug
The breadbug can be a real nuisance, especially if you are trying to breed
blue Pikmin. So, I try to make sure I kill him first.
Burrowing Snagret
The burrowing Snagret likes to eat Pikmin that are running around beneath
him, but he is incapable of plucking Pikmin off of his body. Thus, the
trick to killing this monster is to make sure your Pikmin are clinging to
his body, or nowhere near him.
Dwarf Bulborb
This monsters is easy to kill. Just sweep a dozen or so Pikmin into him,
preferably from behind. Deaths from fighting this monster are rare.
In a pinch, Olimar can kill these guys quite quickly by himself.
Emperor Bulblax
This scary looking monster is one of the few that actually became easier
to kill after I tried killing him with zero deaths. Prior to that my method
involved tossing yellow Pikmin with bomb rocks all over his compound, then
throwing Pikmin on his face whenever he chose one at random and ate it.
The trouble happened when he got in a jumping mood. I would retreat until
he got over his bad mood, but would frequently run out of time waiting for
him to calm down.
Fiery Blowhog
This creature is pretty easy to kill, especially if you go in
with ninety red Pikmin. Just make sure he isn't facing the
water or you'll get a lot of drowned Pikmin. Olimar should also be
careful about not getting burned up when dealing with these guys.
Puffy Blowhog
The trick to rapid killing of Puffy is that if
you get lots of Pikmin on him then Puffy sinks to the ground, and a rush of
Pikmin will knock him out. This greatly speeds killing him.
Puffstool
This guy is fairly easy to kill - rush him with a few Pikmin, then throw lots on
his legs when he flips over. However he has a nasty habit of killing a few Pikmin.
It might be when he's rolling around on his back, or it might be when he flips
onto his feet. If you figure it out, let me know, as he is the biggest danger
on day three.
Sheargrubs
Sheargrubs are the white and purple grubs that live in the ground. They can destroy
your bridges, and the purple ones (males) have nasty pincers that can kill your Pikmin.
Shearwigs
Shearwigs are the beetle like creatures that live in the ground but can come out and
fly.
Spotty Bulbears
These guys are just like Spotty Bulborbs - only more dangerous. If you approach them
from behind with lots of Pikmin then you can usually kill them without deaths.
Usually. Sometimes your Pikmin will forget to attack, sometimes the dying Bulbear will fall on
one of your Pikmin. It seems to help if you hold a half dozen Pikmin back and slowly lob them
on the Bulbear's back, to distract him slightly if he doesn't die right away.
Spotty Bulborb
These guys usually aren't too hard to kill. Just rush them from behind with seventy
or so Pikmin, preferably flowers. Every now and then these guys won't die in a tidy
manner. I don't know why. It's rare enough that you can mostly ignore it.
Swooping Snitchbug
The evil planning visible in the Snitchbug's wringing of his hands is quite amazing to
see, and will inspire you to kill this annoyance even faster. Watch for it.
Yellow Wollywog
This monster is tough to kill. If you make a small mistake then he'll
jump in the air and then squash forty of your Pikmin. If you don't make
a mistake then he'll probably still squash one of your Pikmin
as he falls over after dying.
Water Dumple
Water Dumples are easy to kill. The trouble is, there are usually three
of them, and by the time your Pikmin kill two of them, the third one has
had time for a light snack. This is bad.
Wollywog
This monster is similar to the Yellow Wollywog. When found on land
he is relatively easy to kill. Swarm him with many Pikmin, and hope
he doesn't jump.
Summary
That's it. Any monsters that are missing are probably innocuous, not seen
in the nine day version of Pikmin, or obviously avoidable. Or else I haven't
gotten around to documenting them.